Wednesday, 4 May 2011

Crisis 2 review

Console players never got to play crisis 1 and the expansion crisis warhead but crisis 2 is on consoles as well as pc and it is brilliant with only a few problems with AI.

Every crisis game was renowned for its graphics and crisis 2 dose not disappoint instead of the lush jungle environment surrounded by water crisis 2 is set in New york city where huge set pieces moments the best being near the end where (spoiler alert) all of central park is lifted high into the air, also when buildings collapse and dust and rubble fills the screen. Also the water effects are amazing walk under a small waterfall and the screen shimmers and moves as water slides down the screen.

The campaign is a bit hard to follow during the early stages but later on if amazing and features betrayals that you never saw coming and the game reviews people who appeared bad to be on your side. The game starts with you fighting cell marines but later you will be fighting the ceph (the aliens) who look very different to their crisis 1 counterparts and there are no giant walkers but there is a good variety of aliens but most of the time you will just use armour and gun them down.

The game mixes up which powers you should use, when you are fighting the cell you will mainly use your cloak to sneak around and stealth kill them then later on you will be using armour mode more during the huge fir fights which go on during the later stages. Unlike in the first game the only powers you can turn on and off is cloak and armour strength is on by default and strength. for console player speed is similar to most shooters hold down the left thumb stick, all of the powers drain your suit energy making you feel vulnerable but still powerful if you manage your energy well. Crisis 2 however is not as open as the last game which is understandable given the confinement of a city it is pretty hard to match crisis ones sandbox and it does give a lot of room to exploit your different style of play stealth right past the enemy if you want. Also once you kill an alien you can collect Nano catalyst of their bodies to upgrade your suit giving you longer periods of stealth and other things.

Crisis 1 and warhead all had multiplayer but not a large community formed around it, crisis 2 has online and takes many ideas from cod, battlefield and Homefront with levels which unlock new stuff and also points which allow you to unlock more weapons and upgrade your nanosuit power, the power are still used but they are less powerful such as cloak which hides you less. The multiplayer is fun but it take to much from call of duty by having small divers maps often on multiple story’s make you have to think about what weapon to use but there are no big vehicle maps like in battlefield or Homefront which is one of the great things about crisis one and warheads multiplayer, for most of the time only two of the 4-5 filter modes have players in them and that is usually solo (no parties allowed).

My final verdict for crisis 2 is a 7/10 if you like to play the single player and collect everything then crisis 2 will be a good buy but if you like multiplayer you might be disappointed as most of your time will be sneaking up on guys while invisible or getting sneaked up on by guys who are invisible. If the developers took a leaf out of battlefield bad company 2 multiplayer instead of call of duty’s I think the multiplayer would match the single player.
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